Tuesday, October 22, 2013

Romanians admit stealing art works in Netherlands


BUCHAREST, Romania (AP) — Three Romanians have pleaded guilty to stealing seven paintings, including works by Picasso, Monet and Matisse, from a Dutch museum in a daring daytime raid that shocked the art world.

The suspects, Radu Dogaru, Alexandru Bitu and Eugen Darie, told a Bucharest court on Tuesday that they took the multimillion-dollar paintings from Kunsthal Museum in October 2012.

The works have never been found.

In their depositions to prosecutors, the suspects said they brought the paintings to Romania, tried to sell them on the black market, then left them with Olga Dogaru, the chief suspect's mother.

She told investigators she burned the paintings, and a Romanian museum said that ash found in a stove at her home contained paint, canvas and nails. But she later denied that her story was true.

Source: http://news.yahoo.com/romanians-admit-stealing-art-works-netherlands-122844063.html
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Can You Click Your Way To Happiness? New Self-Help Service For The Stressed & Sad, Happify, Makes Big Claims


A new website catering to the stressed out, emotionally unfulfilled, and generally down called Happify is launching publicly today backed by $3.8 million in seed funding. Its goal? To bring the latest scientific advancements in positive psychology and positive neuroscience to consumers in the form of games, activities and exercises designed to “hack your inner self” and “optimize your well-being.” Or at least that’s how co-founder Ofer Leidner puts it.


Leidner previously co-founded and built several digital media businesses, most recently iPlay/Oberon Media (a casual games company, where he had executive roles), as well as Gate42 Technologies, a software startup in the customer relations space which he also co-founded. Meanwhile, Happify CTO and co-founder Andy Parsons has served as CTO at several companies including Outside.in (acquired by AOL), Bookish and Digital Railroad.


The two believe that technology and interactive experiences can help deliver more meaningful services, Leidner tells TechCrunch. These services can be “actually healthier, time well spent and lead users to a happier more fulfilling life,” he says. “The concepts innovate at the intersection of the science of happiness, quantified approach and human emotions.”


It may sound like a bunch of feel-good babble, but Happify isn’t alone in targeting those using online and mobile platforms to go after the modern-day self-help crowd. A number of companies have also attempted to reach this audience including: relaxation resource Calm.com, social motivation app Carrot, goal setting site Wishberg, dream-focused Everest, goal tracker and self-improvement app Lift, and many others.


Happify_skills


The games and activities in Happify are based on concepts from a decade’s worth of science from UPenn, Harvard, and Stanford, Leidner explains. “Happify partnered with leading scientists in the field, engagement designers and marketers to create an experience that help develop emotional skills shown by the scientists to lead to greater wellbeing,” he says.


On the site, tracks have four parts that guide you through a week’s worth of content, all designed to boost your overall happiness by focusing on areas like: building self-confidence, fueling your career success, and coping better with stress.


I haven’t had long enough to test the service to confirm its claims here, though I’m a prime candidate for stress reduction right now. So far, all I’ve managed to do is walk through the introductory quiz and play a simple game where you pop hot air balloons with “positive” words on them, like “luck,” “jubilant,” “great,” “joy,” “hope,” etc. (My three-year old had a similar game, but it involved tapping the balloons to learn her colors instead.) I don’t feel happier or less stressed by this activity alone, but Happify takes time to have an effect, I’m told.


Happify


The company claims that  86% of the users showed an increase in their happiness score after 8 weeks of regular use, and the average time spent per user per session is about 20 minutes, with members returning 2-3 times per week to practice their emotional skills.


Call it the power of positive thinking.


I tend to raise a skeptical eyebrow at services like these. After all, companies like Lumosity claimed to be able to “train your brain” using games that make you smarter, and for years, consumers bought into its pseudo-science, which later was revealed to be largely bogus (despite what you may have read elsewhere.) Similarly, Happify is leveraging research, while arguably with good intentions, but in a way that’s not definitively quantifiable at this point in time.


Will the majority of users really become happier? Will an online solution mean users who are actually clinically depressed, or suffering from an emotional or mental disorder think they can fix their feelings, DIY-style? Will those it could potentially help, follow through with their coursework for the months it takes to have an effect? Would they have been better served by therapy?


Happify-stress


There are a lot of questions which self-help resources, like Happify, can’t really answer. But even if you try and fail to achieve a happier state of being, it probably didn’t hurt you to give it a go.


That being said, it’s clearly not for everyone.


Happify is a freemium subscription service, with 20 four-part tracks, 10 of which are free. The additional eight are included with the Happify Plus membership option. Happify costs $14.95 per month, $6.95 for month for one year and $4.95/month for two years.


Investors in the startup’s seed round for Happify include Founder Collective, BtoV Partners, and angels including Eric Aroesty, Lewis Katz, Craig Kallman, Brian Bedol, David Kleinhandler, Founder Collective, BtoV Partners.


The New York-based company was founded in December 2011, and has a team of nine. The service has been in private beta for the past six months, to test its concepts with 100,000 members. The subscription plan was offered to users three months ago, and Leidner says it’s now seeing good initial growth in terms of paying subscribers.


Now that it has launched to the public, the company is focusing on its Happify iPhone app which it plans to bring to the App Store soon. In the meantime, interested users, the stressed and sad, can try Happify for themselves here.



Source: http://feedproxy.google.com/~r/Techcrunch/~3/xADr1TPpbPw/
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Fake Jerseys Work In A Pinch For Bogota Soccer Team


Walk around any city in Colombia and you'll find vendors selling counterfeit soccer jerseys. That came in handy for Bogota's Independiente Santa Fe team. They showed up for an away game in the wrong color, so a team official bought knockoffs from vendors.


Source: http://www.npr.org/2013/10/22/239572568/fake-jerseys-work-in-a-pinch-for-bogota-soccer-team?ft=1&f=1055
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Nokia adds 500, 502 and 503 to its Asha lineup, starts at $69

Nokia's biggest announcements in Abu Dhabi today will no doubt focus on Lumia devices first and foremost, but it's not leaving the Asha lineup out in the Finnish cold. After boasting that 26 million Ashas have sold so far, the company's announced that it's adding three successors to the Asha 501, ...


Source: http://feeds.engadget.com/~r/weblogsinc/engadget/~3/mrTFXREDbOo/
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The Hunger Games: Characters

Character Guidelines.
Character's can not be canon in the Hunger Games verse (i.e. can't have been mentioned in the books e.g. Katniss, Peeta, Haymitch, Prim, Gale, Effie etc.)

The character sheet must be filled out thoroughly. Please remember that this is my main source of seeing your posting average, and if I feel you are not literate enough for the roleplay I will not accept you. I have the right to deny your character or suggest changes to it, please do not be offended.

Reservations last 48 hours, though longer if I see a WIP put up within this time. Please ask for an extension. Even if you reserve, I can deny your character if I feel it is not right for the roleplay.

Do not make your character all powerful. Make it mortal - make it have fears, doubts, weaknesses. Preferably, your character should have more weaknesses than strengths, though this is not required. Please don't make your character smart, fast, strong, brave, adventurous, kind, etc. all in one. No one likes Mary-Sues, and they're not very fun to play anyway.

Also remember that your character can and probably will die. Don't have too many characters volunteer - it is extremely uncommon unless you're in a wealthy district as many people from here have had (illegal) training.

Character Sheet Example.

An example of a character sheet would include the following:
Name:
Age:
Gender:
District:
Sexual Orientation:
Appearance: Picture included but description as well. Realistic preferred, and if it is a face claim please list who.
Personality:
History:
Strengths:
Weaknesses:
Fears:

Not all of the above are necessary in your character sheet, but try to include as much detail as possible. Some more details you could include are likes, dislikes, theme song. etc.

You don't have to include your character's token here - there is an OOC thread for that. You can mention your character's chosen training stations, but please remember to also post them in the training stations thread.

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/YUVfnBxZkx4/viewtopic.php
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Touched: Afterscape

This is very much raw, unfiltered ideas about a possible setting I've been playing around with for the past year. It's somewhat of a fusion of multiple genres; very much like Shadow Run but not as advanced. Here's the lowdown.

Touched: Afterscape

All life on the surface of the planet had been told it's expiration date. We were going to die.

Some deep space sensors had managed to detect an incoming asteroid the size of Alaska. It would hit the east coast of what was the United States and unleash a massive shock-wave that would decimate the entire planet. It was surmised that it would likely create a tsunami that would flood most of the land, cause massive volcanic activity, and block out the sun with the resulting debris that would plunge the surface of the planet into another ice age.

People started making plans within the three months that it would take for oblivion to arrive. The International Space Agency was given every material, every worker, every consideration in order to find a way to survive. The ISA worked together with governments around the globe to create a ship that could deliver a nuclear payload and an international team of astronauts trained to drill into the asteroid and plant the payload. They would not be able to return.

As the team piloted the ship named 'Salvator' toward the asteroid many of the people on the ground, those of us normal and unable to assist with the Herculean effort, tried to live our lives. It took a week for the Salvator to get visual of the asteroid and many of us huddled around our televisions and radios and listened as the International Space Agency spoke with the astronauts on board.

As the Salvator neared the asteroid, most of the astronauts began to feel ill. As they set up the drills, an American man from somewhere in Florida threw up in his suit and made his way back to the shuttle. As he neared the door he fell over and stopped responding. Thirty minutes later another, a woman from Tokyo, Japan, complained about her visor fogging up and numbness. She simply stopped moving and floated away. At this point, the ISA told the astronauts to cease waiting for orders unless they needed help and to proceed as quickly as possible. Something was wrong.

By the time the nuclear payload was planted, almost five agonizing hours later, only two astronauts were still alive, a Russian man from Moscow and an American woman from New York City. As they sat in the shuttle and reflected on their work, a council of the astronaut's families and world leaders thanked them for everything they did, for what they had saved their home from. As both astronauts slowly faded, the ISA sent the order for detonation. The astronauts fell silent as they and the asteroid were subjected to a combined nuclear payload of over one thousand kilotons of explosive force.

As the light from the nuclear blast faded and most of the dust drifted away, the ISA was delighted to discover that the resulting pieces of the asteroid were now drifting apart. Celebrations erupted the world over. What we called the 'impact generation' was conceived that night, products of elation of good will.

The next day came news nobody wanted to hear. While most of the asteroid had dispersed, many of the resulting pieces were still on a crash course with the Earth. Two months later the remaining pieces of the asteroid crashed into the earth's surface, spread out and causing destruction and mayhem across the globe.

----------------------------------------------------------------------------------------------------------------------------------------------

While it was true that the resulting physical damage from the impact was lessened, there was an unforeseen side effect resulting from the physical makeup of the asteroid itself. It was nothing we as a civilization could have ever expected, but strangely something we've written about for centuries, millenniums even.

It contained crystals, emitting high doses of a strange radiation, what we've come to know as M-Radiation. What creatures didn't die from the impact, earth quakes, tsunamis, or extreme winters also had to contend with the M-Radiation ripping apart their nervous systems. I've estimated that about eighty percent of the humanity, if not most of life on earth's surface, died from the asteroids impact itself. A further fifteen percent then died from the M-Radiation. In short, of the approximately eight billion people on earth, only four-hundred million survived.

About a decade afterward, those who survived it all started to notice something. We became stronger and faster. We had mutated, re-written by the strange forces released by our oblivion. And those of us who would later investigate the remains of the asteroid came to understand them as the source of this strange radiation.

Many called it a miracle, some called it a conciliation prize. Some claimed it was given to us by their gods, others that some alien race had predicted what we would do and sent it to us to make us pure enough to interact with. After many years of trying to survive the savage environment around us, we noticed something else that was beyond odd. Some of us had stopped aging. For every one-million people, one of us never visibly went beyond the age of thirty. I was one of them.

Can you imagine that? Immortality. To be chosen by fate, luck, or the whim of some celestial being, and stop aging. All that time, all that possibility. It became a nightmare in the first few decades. Many were killed out of jealousy, bigotry, paranoia, exile, and guilt. Of course for every 'Touched' killed, there were twenty trusted with oral histories, teaching children of the past, operating Pre-Sunder Machinery. And it didn't stop with the generations left over from the old world, the children also were under the effect of the one in a million lottery.

After many years of Touched being exiled, one defended himself from a mob by throwing fire. Fire! With his bare hands! He was the worlds first wizard. I managed to talk with him after hearing about it and he had no idea what he was doing, he just managed to will a ball of force and heat into existence. He had lived long enough to have subconsciously learned to create a spell and use it. The practice spread like wildfire. At first it was only the Touched, but as they learned more they were able to pass on the teachings to the mortals and they too could perform what we thought to be Magic.

Life became much more interesting. Civilization exploded as 'Wizards' began to lean how to manipulate the strange energy known as M-Radiation and use it to stop rivers, plow fields, lift boulders, and quell fires. Nomads turned into villagers, villages turned into towns, towns turned into cities. Of course we couldn't stay peaceful, could we? The wars were destructive beyond compare. Imagine the destructive power of a cannon. Now imagine dropping pieces of a nearby mountain onto a cities defenses and tell me with one is more effective.

Of course the 'Wizards' pushed themselves to hard during the initial skirmishes. Those who were mortal simply died as their nervous systems became fried and the organs shut down. Those who were Touched suffered a much worse fate. They became deranged and savage, monsters in the skin of man with eyes black as pitch. We don't know exactly what happens, but whatever forces were keeping us from aging supported our bodies but not our minds. While the poor bastard's gray matters cooked their bodies became weapons without masters and struck out at everyone, save for other deranged.

There were less people throwing mountains at each other after that happened a few times, but it didn't stop the eternal war machine. Some people discovered what came to be called 'Sorcery' and the world became much more dangerous.

They were able to take people's souls, or what we called souls. More appropriately, it was the electrical energy generated by the human mind and, somehow, the consciousness of that human. And not just people, animals too. They could use this energy to imbue objects with arcane effects, ensnare the senses of the living, and even create armies of hypnotized warriors.

The fools, a world covered in mutated life and mostly unfit for humanity and all they could think about was making sure they had more than everyone else.

It's been almost two centuries since 'The Fall.' My life has taken me along a path that has been both dangerous and peaceful, destructive and productive. Today peace is the way of the world, but I have come to know of a plot that threatens that peace. Something is coming, I don't know what. I just hope that I and the people of the Afterscape are ready for it.

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/EsZlS9jWi5Q/viewtopic.php
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Monday, October 21, 2013

The Prime Ministers: The Pioneers: Film Review



The Bottom Line


While not as comprehensive or objective as one would hope, this vivid documentary will prove fascinating to history buffs.




Director


Richard Trank


Screenwriters  


Richard Trank, Rabbi Marvin Hier 


 


Cast


Sandra Bullock, Michael Douglas, Christoph Waltz, Leonard Nimoy




Not quite as expansive in its scope as its title suggests, Richard Trank’s documentary relates much of Israel’s early history as seen through the eyes of 84-year-old Yehuda Avner, on whose memoirs the film is based. The avuncular Avner, who serves as the film’s primary talking head, delivers a true insider’s perspective, having served as an aide and speechwriter to such key Israeli historical figures as Levi Eshkol, Golda Meir, Yitzhak Rabin, Menachem Begin and Shimon Peres. His often personal recollections form the heart of The Prime Ministers: The Pioneers.


Since Avner was not personally connected to such earlier personages as Israel’s first prime minister, David Ben-Gurion, the film provides only a cursory examination of the country’s founding and early years. Its focus begins with Eshkol’s tenure, which included the epochal 1967 Six-Day War. One of the highlights is Avner’s recollections of a meeting between Eshkol and Lyndon Johnson at the latter’s Texas ranch, where Eshkol, who had spent his early years on a kibbutz, impressed the down-home U.S. president with his veterinary skills. More enlightening is Avner’s account of spotting a note passed by Johnson to his Secretary of State Dean Rusk featuring the instruction, “Dean -- Go slow on this thing,” which Avner pocketed and still has to to this day.


The film then proceeds to Meir, who led the nation through a series of terrorist attacks and ultimately the 1973 Yom Kippur War. It presents a fascinating portrait of the indefatigable female prime minister who triumphed in wartime despite her utter lack of military experience. Subsequent segments detail the in-fighting that went on between Meir’s successors and such figures as Foreign Minister Abba Eban, who Avner cites for his verbosity.


The film is somewhat sketchy in its recounting of its historical details and the use of such Hollywood stars as Sandra Bullock, Leonard Nimoy, Michael Douglas and Chrisoph Waltz to voice the speeches of Meir, Eshkol, Rabin and Begin respectively is unnecessarily distracting. It also suffers from its one-sided perspective which often fails to provide sufficient informational context. But it nonetheless provides a vividly personal account of the country’s travails during some of its most tumultuous times that will prove fascinating to history buffs. A sequel scheduled for release next year, entitled The Prime Ministers: Soldiers and Peacemakers, promises to include segments devoted to such later events as the raid on Entebbe, the Camp David and Oslo accords, and the war in Lebanon.


Opened: Friday, Oct. 18 (Moriah Films)


Cast: Sandra Bullock, Michael Douglas, Leonard Nimoy, Christoph Waltz


Director: Richard Trank  


Screenwriters/producers: Rabbi Marvin Hier, Richard Trank


Director of photography: Jeffrey Victor


Editor: Nimrod Erez


Composer: Lee Holdridge


Not rated, 115 min.


Source: http://feedproxy.google.com/~r/thr/reviews/film/~3/SoSvDZtVPic/prime-ministers-pioneers-film-review-649758
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